Tools / DevOPS engineer
DON'T NOD
2024-2025Responsible for developing a tool to visualize all the assets of an Unreal Engine game through a web interface (React) and a back-end (ASP.NET). This tool enables the creation of views in the form of fully customizable spreadsheets, based on MongoDB queries.
Developed a pipeline to generate base maps in Unreal Engine, converting the generated images into OpenStreetMap tiles that can be visualized in a Google Maps-like application (using Deck.gl). This application also allows for displaying all game actors, performance reports, Jira tickets, and more, directly on the map.
Utilized tools like MongoDB for storing game data and Redis for implementing custom caching techniques, significantly reducing response times.
DevOps responsibilities included setting up continuous integration environments on Gitea/GitHub to automate testing, generation, and deployment of web application artifacts, APIs, and command-line interfaces.